Disney vs. Hanna-Barbera

Dream of Being an Artist Loss When Leaving for Manzanar Camouflage Net Weaving in Manzanar Developing Art Skills in Camp Return to Los Angeles First Portfolio & Disney Interview Interactions with Walt Disney Moving to Hanna-Barbera after 15 Years at Disney Disney vs. Hanna-Barbera Development of Scooby Doo TV show Designing Scooby Doo’s Character


It was a whole different experience. Number one, you were accustomed to answering to images that were screened onto fairly good sized areas, theater screens. And in those days you had to be very careful that everything was readable and silhouetted and graphically simply and directly stated and a lot of things like that. You were playing around with 9 inch, 10 inch, 11 inch screens. Those are some of the things you began to learn.

It was a certain degree of adjustment that I had to make and then the philosophy was somewhat different. Not somewhat, it was real different from the kind of illusion of life that they used to put out of Disney. There’s nothing to knock that, it was so well done. But they were after a different thing. They had a heck of a lot less money and minimal time to place something on the television screen that would entertain people—make them laugh make them cry.

日付: August 6, 1998
場所: California, US
Interviewer: Janice Tanaka
Contributed by: Watase Media Arts Center, Japanese American National Museum

animator disney Hanna-Barbera



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